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Building Shader Effects in Vue

Bootstrapping a WebGL Vue component thumbnail image

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Bootstrapping a WebGL Vue component

In this lesson, we’ll build our first WebGL-powered Vue component from scratch. You’ll learn how to set up a canvas element, import raw GLSL shader files, and initialize a WebGL2 rendering context using Vue’s lifecycle hooks. We’ll compile and link our shaders, bind a triangle buffer to cover the screen, and kick off a basic render loop. Along the way, we’ll cover key WebGL concepts like attribute setup, resizing the canvas, and cleaning up resources. By the end, you’ll have a fully working Vue component that renders your fragment shader directly to the screen — laying the foundation for everything to come.