About the Building Shader Effects in Vue course

Learn how to build GPU-powered visual effects directly within Vue applications by integrating WebGL shaders into your component lifecycle. This intermediate course focuses specifically on the Vue integration aspects of shader development—from setting up WebGL contexts to managing uniforms reactively.

Starting with shader fundamentals, you'll understand when to start working with the GPU, and learn the anatomy of vertex and fragment shaders. The core of the course centers on building a complete shader-based Vue component from scratch, covering shader compilation and proper cleanup within Vue's lifecycle hooks.

You'll work with uniforms to create time-based animations and mouse interactions, learn to convert Vue props into shader-compatible data types, and handle media assets as texture uniforms using Vue's <slot> system. The course emphasizes Vue-specific patterns for reactive shader updates and managing WebGL resources properly within component lifecycles.

Finally, we'll build a real-world WebGL hero section that combines uniforms, textures, and interactivity. We’ll also explore alternative and upcoming approaches and tools, giving you options for different project needs and resources for continued learning—including a sneak peak at an upcoming declarative component approach to building shaders.

So are you ready for a crash course in WebGL for Vue? Let’s dive in!

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What you will learn in the Building Shader Effects in Vue course

When and why to use GPU-powered effects in web applications
Vertex and fragment shader anatomy and core concepts
WebGL context setup and configuration
Building shader-based Vue components from scratch
Managing WebGL contexts within Vue's component lifecycle
Shader compilation and error handling patterns
Proper resource cleanup in Vue components
Converting Vue props to shader-compatible data types
Creating time-based animations with uniform management
Implementing mouse interactions and user input handling
Vue-specific patterns for reactive shader updates
Loading and processing media assets as WebGL textures
Using Vue's slot system for flexible texture uniforms
Building a complete WebGL hero section with animations and interactivity
Combining multiple shader techniques in production code
Brief introduction to WebGPU and TSL
Sneak peek at declarative effects with Shaders (previously Ombre)

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Who's behind the course

Simon Le Marchant - Instructor
Simon is a Staff UI Engineer at Clerk with a passion for building creative frontend projects. He is also the founder of Ombré — a toolkit of plug-and-play shader components for frontend frameworks.